Patch notes for the Gang Beasts 0.5.4 betas

2nd March 2017

Patch notes for the Gang Beasts 0.5.4 betas 2 MARCH - BONELOAF Patch notes for the Gang Beasts 0.5.4p2 beta

We have finished testing on the 0.5.4p2 build (published with this post), the list of modifications and fixes made in the 0.5.4p2 beta build are:

  • added provisional hat re-attachment support to test attaching removed hats to character heads (when the base of a hat collides with the a non-hat wearing characters head from a congruous angle)

  • added voice SFX for audio feedback on the character selection screen

  • modified the burger hat costume part to support full detachment (to standardise hats and address the burger hat exploit)

  • modified the water volume on the buoy stage to test inflicting accumulative harm to characters that are colliding with the water simulation (to limit the scope for exploiting character forces to move grabbed ice fragments to escape other characters)

Please note the 0.5.4p2 beta build has the full set of modifications and fixes listed in the Fixed 0.5.4p1 patch notes and has full support for two new server geographies in Canada (Montreal) and the UK (London).

Current issues identified with the 0.5.4p2 beta build are:

  • 4th wall geometry is climbable on multiple stages

  • billboard panels don’t break on the billboard stage (panels will be made breakable in a coming build)

  • stage masking UI plane is not rendered when playing online if local is played previously in the same session (quitting and restart the game if you have this issue until it is fixed in a coming build)

  • concussion SFX and some other in-game SFX are muted or fail to play
* dynamic and static friction parameters need modifying for falling meat paste sacks (to modify and stabilise the velocity of falling meat)

  • invoking the pause menu immediately before joining a server can stall the game at the server joining screen

  • missing colliders on the open rucksack model (UID 173 costume_rucksack)

  • missing colliders on yellow pipes structures on chutes stage

  • missing section of building geometry at left of gondola stage from a local game

Information on the Gang Beasts 0.5.4p1 beta and 0.5.4p2 beta

We have identified an issue with the 0.5.4p1 distribution that made it inaccessible, we are working on a second patch build (0.5.4p2) with some additional fixes and improvements and currently expect to publish this build later this week.

We have pushed a patch release in the last hour to address issues identified with the 0.5.4 build (published yesterday), the list of modifications and fixes made in the 0.5.4p1 beta build are:

  • fixed an issue with inaudible arm velocity SFX

  • fixed an issue with inaudible concussion SFX

  • fixed an issue with the meat paste falling on the chutes stage

  • modified game audio to balance SFX and other audio

  • modified the truck colliders a second time to address issues with specific colliders on the trucks stage

Patch notes for the Gang Beasts 0.5.4 beta (published Thursday 2 March 2017)

The Gang Beasts 0.5.4 beta build published with this post has a number of fixes, optimisations, and other modifications including improvements to the input mapping system, the gondola and trucks stages, the SFX and the orbit camera systems.

We are still working on other stability fixes and minimising in-game exploits and other annoyances and expect to have more examples of this work in coming builds.

Following the 0.5.4 build Coatsink will be pushing out support for two new server geographies in Canada (Montreal) and the UK (London) with full support coming from next week.

Please note the 0.5.4 beta build replaces the default 0.5.3 and ”unstable" 0.5.3 beta builds for server compatibilty (moving between the default and “unstable” builds on Steam will download the same 0.5.4 beta build)

The list of modifications and fixes made in the 0.5.4 beta builds are:

  • added VOIP indicators for spectating players

  • added a second speed to orbit cameras (two camera inputs in the same direction of travel accelerates the camera orbit, camera inputs in the opposite direction of travel slow or stop the current camera orbit)

  • added per player support for resetting custom input bindings

  • fixed an issue that made the game unresponsive if launched in the Steam Client offline mode

  • fixed an issue that stopped playback of the warp SFX when music is muted

  • fixed an issue with kigurumi tails clipping other geometry on the costume customisation screen

  • fixed an issue with leg costume parts that made characters show irregular visual artefacts

  • fixed an issue with the current truck colliders on the trucks stage

  • fixed horn SFX on the trucks stage

  • modified VOIP and name labels to lock them to the bounds of the screen (to indicate when an offscreen player is talking)

  • modified the suspended platforms on the gondola stage with hinged side gates

  • modified the horizontal and vertical building geometry in the gondola stage (to mask the scale of the building)

  • modified the volume of menu and UI SFX

  • optimised SFX performance

Current issues identified with the 0.5.4 beta build are:

  • concussion SFX is missing or not audible (should be fixed in 0.5.4p1)